Flow, Player Journey and Employee Satisfaction
What follows is an exploration of what happens when you start to map player journeys in games onto Flow theory and then try to bring that into the workplace. Just for fun! It was inspired by Mr Scott...
View ArticleMario as a Metaphor for your Career
When you consider your career, unless you are a games developer, I am pretty sure Mario does not enter your thoughts all that much. However, this game (as with almost all other games really) can teach...
View ArticleFeedback Loops, Gamification and Employee Motivation
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can...
View ArticleThe gamification of a career
A fair few of my recent posts have revolved around how we can use ideas from games / gamification to improve certain aspects of an employee’s “journey” through their career. I thought it may be time to...
View ArticleCombining the Gamification User Journey, Action / Feedback Loops and the...
Ok, so a pretty long title there, but stay with me. I have been trying out making a couple of videos to augment the blog a little. The first one was to introduce a new version of my activity loops idea...
View ArticleIntroduction to Gamification Part 6: The User Journey
In the last chapter, we looked at goals and feedback. To follow on from this, I wanted to look at how you should plan feedback and rewards, based on the user’s expectations. However, to start, we need...
View Article
More Pages to Explore .....